STEAM Fellows
Tessa Cooper |
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Tessa Cooper has been hard at work since joining the VITAL Lab team in early 2007. As an undergraduate, Cooper honed her game-building skills with the development of an educational Second Life module, the Nutrition Game. At last year’s Student Research and Creative Activity Fair, Tessa shared her game with middle school and high school students who were alarmed by the amount of empty calories they consume in one day. A graduate of Ohio University’s Russ College of Engineering and Technology with a Bachelor of Science in computer sciences, Tessa has been working with Belpre students as a STEAM graduate fellow since summer 2007. "She is good at developing lesson plans and interacting with kids in classrooms,” VITAL Lab Director Dr. Lui said. Read More... |
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| Bill Young |
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| For third-year
integrated engineering
doctoral candidate Bill
Young, building soccerplaying
robots, optimizing
NFL draft picks and
researching jet engine
components have all
been a part of his journey
in science. Young’s own
career path is proof of his
assertion that “science is
everywhere” – an idea he intends to instill in his eighth grade
students at Alexander Middle School.
Young’s initial interest in engineering was within the field of
electrical engineering, in which he earned master’s and bachelor’s
degrees at Ohio University. The 28-year-old has a wide
variety of experience in the “real world” of engineering, one
of which he said completely changed his perspective about
his future. While completing his master’s degree, Young was a
part of a Russ College research team who developed cost estimation
methods for General Electric jet engine components.
It was involvement in this project that gave Young insight into
the mindsets behind industrial and systems engineering, which
convinced him to study integrated engineering.
Since starting with the STEAM project in June, Young has
been working on the “Stunt Park” module, as well as developing
a game called “Career Exploration.” “I’m really passionate about getting people to realize that
they can have a career in science and it doesn’t have to be a
stereotypical career,” he said. “There are a lot of exciting careers
in science that I think middle-schoolers have no clue that
you can do.” |
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| Jason Yerardi |
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| For 28-year-old STEAM
Fellow Jason Yerardi,
returning to OU to finish
his Master’s degree in
computer science meant
leaving behind successful
careers in the software
world.“I’ve had two software
development jobs
and worked as a software
engineer and an applications
engineer, which is the job I left to accept my STEAM
position,” Yerardi said.
Southeastern Ohio and Ohio University possess a certain
familiarity for Chillicothe native Yerardi, however, despite his
extended hiatus from the OU community. He carved out a
niche for himself while completing his undergrad degree at
OU, receiving both the Outstanding Computer Science Junior
and Senior of the Year awards as an upperclassman studying
computer science and mathematics.
It was Yerardi’s love of mathematics that initially drew him
to computer science. These days, however, Yerardi “loves
playing around on computers.” Working on the STEAM
Project, Jason gets to “play around” more than ever, as he
continues work on two diff erent games since joining STEAM in
June 2008. The “Stunt Park” game Yerardi has been working
on is already getting attention for its ability to use customized
question sets. Yerardi is also working on a STEAMiE game that
outlines the diff erences between asexual and sexual reproduction
methods in species. |
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| Mike Farrell |
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| For 25-year-old computer
science graduate
student Mike Farrell,
creating educational
computer games for
the STEAM project is
not outside the norm of
his everyday life. “I’ve
been programming
videos games since I was
roughly 16 years old,”
Farrell said.
His first games, however, were more focused around
shooting the bad guys than his current subject – energy
waves. Since joining the STEAM team in June 2008, Farrell has
been working “Wave Hero,” a STEAM module that teaches
concepts of energy propagation. The game’s twist, however,
can be observed in its model -- the wildly popular “Guitar
Hero” video game – one that is sure to make “Wave Hero”
effective in teaching science concepts, not to mention a big hit
among Farrell’s students.
It is Farrell’s strong background in game development that
makes him such an asset to the STEAM project, as well as what
drew him to STEAM in the fi rst place, he said. In addition to
game development experience, Farrell has published papers
on the topics of medical software development.
Farrell, a native of Severna Park, Maryland, graduated from
Salisbury College in Eastern Maryland with a Bachelor’s degree
in computer science and started his graduate career at the
University of Virginia. As Farrell began the Master’s program
at University of Virginia, feelings of confusion washed over
him. “I had to decide whether to persist there [University of
Maryland, with a diff erent major], or go to another graduate
school and pursue a career in computer science,” Farrell said. |
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| Yanhui Fang |
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| After the great success
of the VITAL Lab’s awardwinning,
EPA-sponsored
P3 game, new STEAM
grad fellow and P3 team
member Yanhui Fang
started to believe in the
educational power of
gaming technology.“Working on the P3
Project inspired me, and
I saw great potential to
use computer technology, especially gaming technology, within
environmental education,” Fang, who is in her third year as
a Ph.D. candidate in integrated engineering, said. “I wanted
to learn more about gaming technology so that in the future, I
could develop games myself.”
Despite being a member of the VITAL Lab’s P3 team, Fang
worked mostly within the research eff orts of the game, which
focuses on environmental sustainability and chemical exposure
safety. As Fang begins developing her fi rst STEAM game,“Labyrinth,” she is faced with challenges in the realm of computer
programming. Programming, Fang explains, is a skill she
is eager to learn, as well as one that she believes will help her
in future endeavors.
Fang brings a mindset of deep environmental consciousness
to the STEAM project, as well as a desire to share her
passion with her sixth grade students at Belpre Middle School.
The second STEAM module that Fang will develop is geared
toward the topic of energy consumption, she said.“I hope to show my students that improving our environment
is not a career or a job to work on,” Fang said. “It should
be a theme of our everyday lives that we can improve upon
through our lifestyles.” |
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| Juan Flores |
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| While most children
would think an engineer
drives trains, twenty-five year-
old STEAM GK-12
Fellow Juan Flores made
a childhood pledge to
become a mechanical engineer
when he grew up.“When I was a kid in
primary school, I used to
play baseball,” Flores explained.“My mom always
told me, ‘I know you like baseball, but you really need to find
something you’d like to study. It would be nice for you to be
a professional baseball player, but also get a professional degree.
The next minute I was saying, ‘I want to be a mechanical
engineer.’ I didn’t even have any idea what a mechanical
engineer did! But the more I read about it, the more and more
I liked it.”
These days, Flores hopes to inspire more of his students to
become engineers than baseball players, as he works on the“Career Exploration” module alongside grad fellow Bill Young
(in addition his solo development of the “Adventure Park”
game). As important as it is for Flores to inspire his students to
take their studies seriously, he also wants to encourage them
to find a personal passion in life and incorporate it into their
studies and eventually, their careers.“I’m trying to motivate my students by showing them how
hard I work, but also how much fun I have,” Flores said.
Flores’ commitment to his classroom is apparent, but what
his seventh grade students at Athens Middle School may not
know is that they really were the driving force behind his initial
interest in the STEAM project. |
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| Steve Carroll |
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| At the young age of
22, Steve Carroll is virtually
a VITAL Lab veteran.
He worked at the lab
throughout his undergraduate
days, developing
and programming
Second Life content.
Now, in the first year of
his graduate career in
computer science, Carroll
changes gears as he
jumps headfirst into his new osition as a STEAM GK-12 Fellow.
Originally hailing from West Chester, Ohio, Carroll, like
many of his peers, stumbled upon computer science by
chance. He originally thought that perhaps he’d go into engineering
when he grew up, he said.
“My first experience with computer science was in high
school when I took a computer science class,” Carroll said.“That showed me that computer science was the most interesting
to me… It has the problem-solving aspect, and it also allows
you to be creative with how you program because there
are multiple ways to do anything in computer science.”
These days, Carroll’s ambitions for the future reach above
and beyond basic computer programming and into a managerial
role, he said. He views the STEAM project as a “unique
opportunity, a way to stand out among his peers,” not to mention
means for furthering his leadership skills and experience
working in a team. His main leadership task at hand, of course,
will be educating the sixth grade students he teaches alongside
Roseville Middle School teacher Tim Taylor. |
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This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. |
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