Awards

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P3 Awards

  • The Ohio University P3 team won a Honorable Mention from the 2008 U.S. EPA P3 competition.
  • The Ohio University P3 team won the Best Virtual World Award from GRID.

STEAM Awards

2009 Student Research and Creative Activity Expo

05/14/2009 - Bill Young - 1st Place in the Electrical Engineering and Computer Science: Session 1, ID: 251 - "Stunt Park and the Question Set Editor: Flexible Tools for Virtual Education Stunt Park, and educational game developed by STEAM, was designed with flexibility in mind. The Question Set Editor is a web-based tool that allows teachers to create or modify the educational content found in the game.


05/14/2009 - Scott Nykl & Chad Mourning - 2nd Place in the Electrical Engineering and Computer Science: Session 1, ID: 55 - Aeronautical Visualization Using the STEAMiE Game Engine. This multi-disciplinary project merges computer science and avionics to visualize aeronautical sensor data in a 3D model of the Athens/Albany area.


05/14/2009 - Li-Wei Peng - 2nd Place in the Education and Teacher Education: Graduate student session 2m ID 319 - "DIGITAL SCIENCE GAMES IMPACT ON SIXTH AND EIGHTH Graders PERCEPTIONS OF SCIENCE FIELDS AND CAREERS." The quasi-experimental study investigated sixth and eighth graders perceptions of science fields and careers with gender (male vs. female), grade levels (sixth grade vs. eighth grade), and educational experiences (STEAM digital science games and Fellows vs. traditional classrooms) as the variables. The Theory of Planned Behavior (Ajzen, 1985) claimed that attitude toward the behavior, subjective norm, and perceived behavioral control play a major role in peoples intentions, and these intentions ultimately impact on their behaviors. The study adopted a quantitative research approach by creating a science fields and careers survey for looking into students€™ self-efficacy in learning science (i.e., perceived behavioral control), value of science (i.e., attitude toward the behavior), motivation in science (i.e., attitude toward the behavior), and perceptions of digital science games in science classes (i.e., perceived behavioral control). A total of 255 participants responses from four rural Appalachian middle school science classrooms in southeastern Ohio, U.S.A. were analyzed through a three-way ANCOVA factorial pre-test and post-test design with experimental and comparison groups. Additionally, the study applied a semi-structured, in-depth interview as a qualitative research approach to further examine STEAM digital science games and Fellows impact on students™ perceptions of science fields and careers (i.e., attitude toward the behavior, perceived behavioral control, and subjective norm). The results found in the 2 x 2 x 2 ANCOVA data analysis indicated that the diversity of educational experiences was the significant factor impacted sixth and eighth graders perceptions of science fields and careers in terms of value of science, motivation in science, and attitudes toward science. Additionally, the interaction of gender and educational experiences was the significant factor impacted sixth and eighth graders™ perceptions of science fields and careers in terms of overall perceptions of science fields and careers, self-efficacy in learning science, motivation in science, and attitudes toward science. Even though the participants in this study had differences in gender, grade levels, and educational experiences, they made similar comments on the two short-answer questions. Based on the findings of the two short-answer questions, the reasons why the participants liked science were: (1) it involved hand-on activities, (2) it contained favorite topics, (3) it was interesting and fun, (4) it was easy to understand and to get good grades, (5) it related to daily life, (6) it would help with a future job, (7) they liked science by nature, and (8) they had a nice teacher. The participants indicated that they disliked science because of: (1) difficulty, (2) lack of interest/excitement, (3) teacher influence, and (4) religious conflict. Some participants reported that they sometimes liked and sometimes disliked science, or they were neutral about science. The participants indicated that the reasons why they would choose a career in science were: (1) interest, (2) salary, and (3) subjective norm. The participants indicated that the reasons for them to not consider having a career in science were: (1) not interested in scientific careers, (2) having non-scientific career choices in minds, and (3) lacking self-efficacy and perceived behavioral control of science. Some participants stated they were not sure which scientific career they were going to have, whether they would want to have a career in science or not, or which careers involved science. The conclusions of the semi-structured, in-depth interviews supported that the interviewees had perceptions of the STEAM Fellows and digital science games ranged from neutral to positive. Seven out of eight of the interviewees commented that the STEAM Fellows and digital science games enhance the interviewees perceptions of science fields and careers and their choices of careers. Five out of eight of the interviewees intended to have careers in science and took actual actions to prepare themselves for having those careers with a positive attitude (attitude toward the behavior), self-efficacy (perceived behavioral control), and their families, friends, teachers, and STEAM Fellows advice and approval (subjective norm).

2008 Student Research and Creative Activity Expo

Voinvich Multi-Disciplinary Award for the "STEAMiE Educational Engine" Expo ID 128. The STEAMiE Educational Engine is our own internally developed game engine. This was a research fair-wide award open to all participants; that is, only a single Voinvich Multi-Disciplinary award was given for the entire research fair!

7th Annual TIGAR Awards

5/1/2009, Chang Liu won the TIGAR (Technology Industry Gurus of Appalachian Region) Outstanding Educator Award (College Level). http://www.itaao.net/tigar.html

The 2009 Marvin E. and Ann D. White Research Award

5/8/2009, Chang Liu won the 2009 Marvin E. and Ann D. White Research Award http://www.ohio.edu/engineering/news/russcollegehonors.cfm

The 2009 Student Research Fair

http://www.research.ohiou.edu/grants/index.php?section=269